//
//  Prize.h
//  Lines
//
//  Created by Marcos Torrecillas on 2/5/12.
//  Copyright (c) 2012 UPF. All rights reserved.
//

#ifndef PRIZE_H
#define PRIZE_H

#include "AnimatedEntity.h"
#include "defs.h"
#include "Baby.h"

class Prize : public RenderableEntity
{
private:
    float m_fLifetime;
    Vector2 m_vDirection;
    Vector2 m_vDirection2;
public:
   	Prize(std::string _sPrize, Vector2 _vPos);
    
    void update();
    bool playerTookIt();
};

#endif

